![]() On day one of Apple’s new technology debut, the Mac App Store showed only about 20 compatible iPad apps, out of a possible library of more than a million iPad-optimized applications.Ĭatalyst is the “future of Mac app development,” said Troughton-Smith, who’s anxious for Apple to iron out the rough edges. video-streaming service with the second most popular free iPad app, said on Tuesday that it won’t be taking part.Īlso read: iPhones’ average selling price likely to see big fall, say analysts Current titles include Rosetta Stone and Money Coach with Twitter and others coming later. The company says a number of iPad apps are launching on the Mac this week, with more coming in the near future. Apple itself is a proponent of iOS apps that users purchase once and can use across the iPhone, iPad, Apple TV and Apple Watch.Īn Apple spokesman declined to comment. Likewise, Facebook, with its Oculus app strategy, avoids charging customers twice for the same app across its Go and Quest headsets. Google’s Play Store runs on Android and Chromebook devices, sharing purchases across them. Most consumer-facing software platforms don’t have the double-charging problem. It’s a key part of Apple’s push to generate more revenue from services - although having customers pay twice is highly unlikely to be part of the long-term plan. The unified App Store project, long known as Marzipan internally, promises to save developers time while spurring the creation of new software. These teething problems are a risk for Apple, which relies on a legion of outside developers to maintain, improve and enhance its world-leading app ecosystem and make its devices useful and unique. Getting paid a second time for that extra work makes sense for developers, but consumers may not immediately understand that after Apple made the porting process sound as easy as checking a box, he said. Kevin Reutter, who has brought his Planny app to Mac computers, called the situation “sad.” James Thomson has had to work harder than he expected to get his popular PCalc calculator iPad app running well on Mac computers. “As a developer, I don’t want my users to have to make that decision.” “As a user, I don’t want to pay again just to have the same app,” said longtime Apple developer Steven Troughton-Smith. But the first iteration, which appears to still be quite raw and in a number of ways frustrating to developers, risks upsetting users who may have to pay again when they download the Mac version of an iPad app they’ve already bought. It’s the initial step toward a bigger goal: By 2021, developers should be able to build an app once and have it work on iPhones, iPads and Mac computers through a single, unified App Store. are also demurring on taking part, at least at this early stage.Īpple rolled out Catalyst, the technology to transition iPad apps into Mac versions, on Monday. Major app developers and service providers like Netflix Inc. So far, the reality has fallen short for some developers and is even leaving consumers paying twice for apps. software chief Craig Federighi said developers would be able to easily bring their iPad apps to Mac computers, essentially letting coders write an app once and deploy it across millions more devices. ![]()
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